Ability Score Increase Your Strength score increases by 2.
Age Young dray grow quickly. They walk hours after hatching. attain the size and development of a 10-year-old human child by the age of 3. and reach adulthood by 15. They live to be around 80.
Alignment Dray tend to extremes. Those who follow the teachings of Dregoth favor the evil alignments while those who try to break free from their past tend towards good.
Size Dray are taller and heavier than humans. Standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
Speed Your base walking speed is 30 feet.
Vicious Claws All dray have natural claw attacks, making their unarmed strikes a 1d4. 1st generation dray tend to favor their natural claws over 2nd generation, who see this form of attack as barbaric.
Tail Swipe As a bonus action a Dray can use it’s powerful tail to trip up an opponent. The target must be sized large or smaller. The target must make a strength or dexterity save. The ability for the save DC is Strength.
Subrace Dregoth created two different versions of Dray.
To Dregoth the 1st generation was far from the perfection that Dregoth was looking for. Their scales malted and grew unevenly, their backs slightly bent and mutated. Their teeth and claws were jagged.
They second generation was close to perfection, fine leathery scales in a multitude of colors. Their heads looked more dragon-like than their predacessors. Long claws and sharp even teeth.

1st Generation

Ability Score Increase Your Wisdom score increases by 1.
Terrifying Visage You gain proficiency in Intimidate.
Jagged Teeth Favoring brutal natural attacks, you bite down on a victim of an attack. You may deal an extra 1d4 peircing damage as part of one attack that hits a target.

2nd Generation

Ability Score Increase Your Charisma score increases by 1.
Perfect Form You gain proficiency in Athletics.


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